Eventually, EA was "one of the first companies to give me the light of day," albeit with the stipulation that he couldn't "degrade the image" of the "Dead Space" franchise, and made some strangely specific requirements like where blood could splatter on the set and how fully the necromorphs could be displayed. "I said: 'I'm not asking for money, just don't sue me,'" Zargoza recalled. He first connected with Electronic Arts, the publisher of all the "Dead Space" video games, during a trip to Comic Con in 2011 where he went to seek out approval for just these kinds of live-action adaptations. "Chase to Death" was produced with a team of over twenty fellow filmmakers and horror buffs using a recycled set from Joss Whedon's short-lived sci-fi series "Firefly." Zargoza wouldn't say much about the budget for the film except to note that it was "way under $50,000." "The way that Visceral built the third person camera to always be facing forward, I remember jumping constantly to see if there was a necromorph behind me." "'Dead Space One' actually scared me," Zargoza said. Zargoza, who describes himself as a "starving artist" that "just wants to make more sci-fi movies," told NBC News that the original "Dead Space" was one of the rare horror games he found legitimately horrifying.
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