![]() (If you find your Fire Bolt is weak before you get Fire Ball at level 12 since you only have a few points into it, I generally shop a 3soc bow from Charsi and put 3x chipped topaz inside. Spare points into Fire Bolt or save points, you get the same result either way.Īt level 6, one point into Frost Nova, Ice Blast, Static Field, Telekinesis. Start by putting points into all the level 1 req's you need. Here's a copy and paste of a guide I made a couple weeks ago: My god the bots in this sub are horrendous, they remove basically any comment. This build (without meteor, with enchant, maxed fire mastery and 10 points on cold mastery) is finished at level 90, resetting skills is not necessary. Somewhere along the way throw a point on enchant to help your mercenary, and any party member/merc/minion in multiplayer however thanks to the extra points you need to put on prerequisites mastery will give more damage on a given level unless meteor is maxed (at around level 90, if ever) ![]() you can put points on meteor instead of fire mastery, it give better damage per level than mastery.finish fire ball, then fire bolt, then bring up cold mastery to desired level (17 or 27 preferably with gear), remaining points on fire mastery.at level 30 put a point on fire and cold masteries, and a point on frozen orb up to max (at level 49).around level 20-22 start opening up the cold tree towards frozen orb. ![]() on the first 11 levels put 1 point on warmth, frozen armour, static field, telekinesis and 7 point on fire bolt.
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